Mists of Noyah [Review]

Mists of Noyah was developed by Pyxeralia and, for consoles, published by Qubytegames. This review was done on the Xbox Series X and Steam. Mists of Noyah tasks players with gathering resources to survive an ongoing battle with demons during nightfall. The graphics of Mists of Noyah are appealing, as they utilize pixels to create a unique look. The lighting and color schemes are well-developed. Unfortunately, the poor gameplay and limited functionality of the console version compared to the PC version are significant downsides. The console version, in particular, seems incomplete. This says a lot because the PC version is actually an incomplete game. On PC, players can play with up to 4 players in co-op; on console, the experience is single-player. 

The game’s features are insufficient for character advancement. For example, the skill tree is very clearly developed for a group setting, but with co-op removed from the console version of the game, this skill tree feels a bit redundant. Also, this game has numerous crafting stations and menus, all of which lack explanations. The dialogue in this game is primarily provided in the center of town. Unfortunately, this doesn't provide much dialogue of importance, and players will need to use a wiki in order to operate this game or know what's going on. If I have to use an outside source to play a game, then the game has fundamentally failed to keep the player engaged. 

The controls are unresponsive at times, and repeated button pressing is necessary even for actions as simple as entering buildings. Sometimes, the game fails to register attacks. This has led to a number of scenarios where an attack was attempted but not registered and my character just attacks the air or I get hit by a monster first. This game feels uninspired and more like they saw features they liked, wrote them all down, put them in a hat, and decided to use the entire hat. Mists of Noyah don't give me a sense of urgency or meaning while playing. Also, there's a severe lack of storytelling or motivation for anything happening in this game, despite the marketing stating otherwise. I feel the learning curb is also a huge issue, and this game lacks a proper tutorial and just throws its players in to figure things out for themselves. Upon death, you're out of items, but if this happens, you have no map, so players will become lost. In this game's current state, I can not recommend it on a console. I can, however, recommend this game on PC during a sale, but it still has all the issues stated here, but at least on PC you can play with your friends. I’m hoping this game gets more updates and fixes over time. This game has its charm and can be fun to play. Since this review was done primarily on the Xbox Series X, I have to score it based on that experience.





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