PAX West Spotlight: Worldless
By: Mithrandiel
What seems like an eternity ago now, back in the year 2018 I recall seeing a striking clip of a game in progress with a celestial-like entity squaring up for combat. I discovered some important information about the game, and even had a brief chat with Joel Roset, the creator of Worldless. Since it’s been over 4 years since our last conversation, and I wasn’t sure the direction that Worldless had gone in the years since - imagine my surprise when I saw the booth set up at PAX West 2022, ready to go!
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Per the Steam description: Worldless is set at a time where the rules of existence remain undefined. Players will explore a shapeless world of two realms, one filled with entities forming their growth and understanding, the other is the place they aspire to. This inevitably thrusts them into a war against polarities in a battle for transcendence.
While the narrative sounds a bit intangible and aloof, I assure you the combat helps to ground things pretty quickly. Featuring an interesting turn-based approach with action elements, attacks, magic and skillful blocks and parries are all at your disposal as you battle similar creatures from these undefined spaces.
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The exploration aspects and aesthetic reminds me of PixelJunk’s Eden - with platforms to activate and unlock and a generally a visually striking world to explore. The combat maintains a good balance between action and strategy as well. After battling certain enemies to a breaking point, you can trigger a quick time event, of sorts, to steal a relevant power from them.
Overall, this game appears to be a great one to watch for most gamers - you can check out the main page and wishlist it on Steam here.